الاثنين، 24 يناير 2011

BSNES on Older Distros, such as Lucid and Squeeze

In addition to being on the forefront of SNES emulation, BSNES also utilizes cutting-edge programming techniques to maintain the cleanest, most easily readable code possible. Unfortunately, that means that older distros--even ones that are still well within their supported lifespan--may get left out in the cold.However, BSNES forums user Themaister has done us all a favor and backported byuu's cutting-edge C++0x code to use the more widely supported C++98 standard, which allows it to be compiled on any version of GCC from 3.x on up. The only catch is that his work only applies to libsnes, the...

الخميس، 20 يناير 2011

Crimson Echoes and Flames of Eternity

These two ROMhacks for the legendary SNES RPG Chrono Trigger were just leaked on Reddit the other day and I happened across some bsnes-compatible UPS patches, which you can download here. (I didn't make these patches, btw, and I didn't upload them)I haven't played through them yet, but they seem to work fine from what I've seen. They will get past the initial intro sequence and into the playable game, but I haven't tested any further than that.They were tested with an unheadered Chrono Trigger ROM that had been run through snespurify.I'll update this post with anything interesting I find in my...

السبت، 15 يناير 2011

Setting Up Pbuilder To Act Like Launchpad Build Farm

I build a lot of packages for my Launchpad PPA and I use a number of different systems to do it, so I find myself needing to set up pbuilder environments to test my build procedures pretty often. Unfortunately, documentation for this procedure is often out of date and/or goes into a lot of strange details and edge-cases that are unrelated to me, so I decided to write down my steps for future reference.Here's what I do:1. Install pbuilder and some other handy packagesOpen up a terminal and type:sudo aptitude install pbuilder debhelper devscripts build-essential2. Tell the pbuilder environment that...

الثلاثاء، 11 يناير 2011

Bloom Pixel Shader for bsnes

I did some digging around online and came across some bloom filters written in GLSL. The one on this site looked the best to my eyes, so I converted it to work with bsnes and tweaked the settings a bit to achieve the desired effects.What I found while playing around with it is:1. Turning on 'Smooth video' seems to amplify the bloom effect.2. The same amount of bloom looks different on each game, depending on the overall dark/light-ness of the game.3. Combining excessive bloom with bsnes' scanline...

السبت، 1 يناير 2011

Added NEStopia to my Ubuntu PPA

I added packages for the latest Linux port of the awesome NES emulator NEStopia to my PPA. The only problem is that I don't know how to make a package create a ~/.[appname] config directory and/or put required config files into that directory at first run. If anyone knows how to do that, I'd appreciate the info. EDIT: Ok, I fixed it. I created a quick-and-dirty bash launcher script that will check for the required directory and file and create them if needed.NO LONGER NECESSARY:Unless/until I find out how to do that, anyone wanting to use my package will have to manually create the config directory...

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