الجمعة، 22 أكتوبر 2010

List of SF4 Materials and Attributes

This is just the start of the list, so hopefully I'll be able to add a lot more as time goes on. Everything will be formatted as:Name/Source:Material: Plain English[Hex code]Attribute: Plain English[Hex code].Akuma's eyes:Material: Emission_W[45 6D 69 73 73 69 6F 6E 5F 57 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 09 00 00 00]Attribute: Glare[47 6C 61 72 65 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 01 00 00 00]Highly Reflective Metal Effect:Material: SpcEnv_W or SpcEnvAlpha_W (for use with an alpha channel)Attribute: ReflectCoeff[52...

الخميس، 21 أكتوبر 2010

Beginner's Guide to SF4 Skinning

There are several tutorials floating around for skinning in Street Fighter 4, namely those by Providenceangle and hornyyoshi, but they were both written fairly early on and have not been updated to reflect new, easier methods. So, here is a definitive guide to creating new skins in SF4:1. Collecting the ToolsFirst and foremost, you'll need a painting program. Photoshop is obviously quite common but also very expensive. GIMP is a free alternative that works quite well (it's what I usually use) and...

الأربعاء، 20 أكتوبر 2010

How to Extract SSF4 Data From an Xbox 360 ISO

For people who want to get into using files from Super Street Fighter 4 on Xbox 360 with their PC version of vanilla Street Fighter 4, you have to go through a number of steps that have never been appropriately documented, so here goes:1. Collecting the right tools for the jobFirst off, you need a copy of SSF4 in ISO format. I don't want to know how you get it, but I recommend purchasing it and then ripping it to your PC using the 'hot swap' method.Next, we need a copy of isoextract, which extacts...

الأربعاء، 6 أكتوبر 2010

SF4 Beginners Guide to Material Attribute Swapping

Credit for this tutorial goes to alekqz, I just cleaned it up a bit.This tutorial will show you how to give a body part a reflective, metallic look, but a similar process can be used to grab other materials, such as Akuma's glowing eyes.1. First, open a *.cos.emz file using piecemontee's Asset Explorer and look for the body part you wish to modify, in this case, Zangief's upper body:Take note of the name used to reference the body part, in this case, 'body.'2. Next, open a decompressed *.col.emz...

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